A downloadable game for Windows

Following Seas in its initial form is a video game where you control a sailboat as you work your way through different island environments.  Think the boat sections from The Legend of Zelda: The Wind Waker, but with a harpoon, grappling hook, and water-based environmental puzzles.

Following Seas was initially made over Spring 2018, but would go on to have most of it's content scrapped by Summer that same year to refocus it's vision under a different team.  This build is from before that development change.'


The once-secret 4th level can be found by sailing into the back of the building in the back alley in Level 3.


Controls
Shift - Open/Close Sail
Left Click - Fire Harpoon
Right Click - Fire Grappling Hook
Scroll Wheel - Reel Grappling Hook in/out


Credits

Level Designers
> Haley Paty - Levels 1 and 3
> Brandon Blakemore - Level 2 and the Secret Level

Programmers
> Grant Barbee - Water Physics, Player Motion, Wind, Currents, various Level Scripts
> Connor Nesbitt - Grapple Hook & Grapple Reeling, Harpoon, Physics Crates and Destructibles, Collectables, Sail Animation, Menus

Artists
> Allison Dombek - Concepts, Textures, Shader Research, Modelling Assistance, Art Advisor
> Alec McKay - Environmental Artist, Modeling and Texturing, Art Advisor, Rigger
> Hudson Bielstein - Environment Designer, Art Implementation & World Building, Shader Implementation, Human Resources, Narrative Designer (Cut), Assistant Concept Artist (Cut)

Designers
> Avacyn Shurmon (Credited Aaron Shurmon II) - Wind, Controls, Level Mechanics, and Balancing Design, Assistant Mechanics Programmer
> Brent LeBleu - Water, Controls, Level Mechanics, and Balancing Design, Assistant Mechanics Programmer

Other
> Mike Li - Producer, handled Gantt charts and Slack
> Josh Parrish - Producer, rigged and animated parts of the boat model

Download

Download
Following Seas - Spring 2018 Build.zip 47 MB

Install instructions

Unzip folder's contents into one folder and then double-click the executable.